You get just the right amount of mid-air control to make pinpoint-accurate jumps with great speed, and just the right amount of leeway on timing to easily make jumps in tight spaces that would be extremely frustrating in a lot of platformers. It helps, too, that the controls are a dream. This feeling of getting better, and knowing that it's not because of anything but your own skills and knowledge, is incredibly powerful, and it makes Spelunky 2 one of the most rewarding video games I’ve ever played. But even though your character doesn’t get any stronger between runs, your brain is continually armed with new experience that can help prevent that same death from happening again… or at least if it does, you know it’ll be your own fault. I'm also absolutely chuffed that the pug has become the default damsel, too.“Dying is punishing, yes, as it causes you to restart all the way at the beginning and lose whatever powerful items you might have obtained in your previous life. While I'm sure this will still be a great starting point for new players, I can't wait to hop in and begin combing every block for the new secrets woven into the levels. From the faster animations on the playable character's whip, to a slower shopkeeper with new movement patterns, all the familiar components appear to have been tweaked to shake up the experience and make it more challenging. There's far too many details to squeeze into one article, but it's clear that Spelunky 2 has been designed with returning players in mind. It has a price tag of 16,000 gold in the trailer, and while I'm unsure whether we've already seen it in action, I'd hazard a guess that it'll work similarly to the Pitcher's Mitt, instead improving weapon accuracy and range. There's also a new item called the Power Pack which improves your weapon handling abilities. The fact that it's listed as 'one-of-a-kind' in its journal entry suggests that it's a rare item, and that it also has limited uses, similar to the Mattock tool. This prototype is shown cloning the pug three times, close to one of Kali's altars. There was nothing quite like the rush of grabbing the Plasma Cannon in Spelunky, and alongside the new Crossbow, Telepack and Hoverpack, we got a look at a crazy new item called the Clone Gun. (Image credit: Mossmouth) The Clone Gun looks insane Returning enemies such as the restless Jiang Shi zombies spawn here, and the Piranhas from the first game have been swapped for less aggressive fish that jump at you, but won't chase you down like before. There's even a Dark Souls-esque mimic chest that turns into a poisonous hermit crab when you venture too close. The stealable Golden Idol is precariously placed in the mouth of a clam on this level, and it snaps shut quickly when you land on it. I'm particularly interested in exploring a brand new zone that's constructed of a beautiful mix of brightly-coloured coral and Chinese-inspired architecture. It looks like there's more to interact with in each level now, from new switches that open specific doorways, to rerouting hazardous portions of the level elsewhere. The Jungle zone also features flammable blocks that will clear in a domino effect when you set off a bomb nearby or shoot an arrow through a flaming torch. However, in Spelunky 2 it'll flow into the next section of the level and submerge the surrounding blocks. Breaking a rock under a pool of water previously saw the water drain away and disappear. One of the most exciting new changes affects how water, lava and sand behave. (Image credit: Mossmouth) Levels are more complex
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